Το ξέρατε ότι chyuugakusei σημαίνει μαθητής γυμνασίου;


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 AnimePlanet Forums Αρχική σελίδα    Games    final fantasy 14 online???
ghost333
Δημοσιεύθηκε: Τρι Ιούν 16, 2009 5:57 pm
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:: PoSSeSeD.SeRiouSLy :: :: PoSSeSeD.SeRiouSLy ::

Συμμετέχει από: 06 Δεκ 03 Δημοσιεύσεις: 307 Τόπος: alexandroupoli gia tora Τώρα Βλέπω: Bullets PARA POLLA Bullets xamos stin othoni mou.
prosfata ida to trailer apo to PSN kai otan ida sto telos to online psilo apogoiteutika ligaki
protimo ta solo rpg sta opia arazw me tin isixia mou, posos malon sti sira FF an kai mou ta xalase ligaki me to 11 kai 12 alla anyway.
esis ti gnomi exete?

http://www.youtube.com/watch?v=uAFyFCqCEW0

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This Signature was edited by the administrator because it was too awesome to be displayed here instead of its awesomeness plz enjoy those quotes:
"The best way to become boring is to say everything." --Voltaire
"The secret of success is to do common things uncommonly well." --John D. Rockefeller
"It's not what you are that holds you back, it's what you think you are not." --Denis Waitly

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Ground_zero
Δημοσιεύθηκε: Τρι Ιούν 16, 2009 6:16 pm
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Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Den yparxei logos anhsyxias, to FF13 kai to FF14 tha kykloforisoun thn idia xronia (2010), pragma pou shmenei pws den tha exoume 5 xronia downtime opws eixe gianei me to FF11 sto FF12 ean einai na kykloforisei ena pithano FF15.
Se afto to xroniko diasthma osoi den paizoun MMO mporoun na asxolhthoun me ta Offline FF13, FFVS13 kai FF Agitto 13.

Sthn telikh o monos logos gia na apogohteftei kapoios tha einai giati den tha mporei na leei oti epaikse ola ta arithmhmena FF ean den tou aresoun ta MMORPG.

Pantws egw to perimenw me anypomonhsia mias kai eimai fan tou FF11.

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TannoBuchino
Δημοσιεύθηκε: Τρι Ιούν 16, 2009 6:29 pm
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Συμμετέχει από: 04 Νοέ 06 Δημοσιεύσεις: 4243 Τόπος: テサロニキ
Εντάξει, ο λόγος που έγινε ήταν για τους online fans του 11...

Πρέπει να σε πληροφορήσω ότι το FF12 ΔΕΝ είναι online, αλλά single player. Είμαι κάτοχος των FFX-1+FFX-2+FFXII+FFVIII και είναι όλα των παλαιών κονσόλων Playstation. Και όπως θα ξέρεις σε αυτά που έχω δεν υπάρχει multiplayer γιατι πολύ απλά στις παλιές κονσόλες ΔΕΝ υπάρχει Live...

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Ground_zero
Δημοσιεύθηκε: Τρι Ιούν 16, 2009 7:00 pm
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Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Enwei pws den tou aresan ta FF11 kai FF12 oxi oti einai online to FF12 Razz
Oson afora to live pou les to PS2 epaize online, efoson to FF11 eixe vgei gia PS2 arxika.
Ean to FF12 yposthrize online tha mporouse na paiksei sto PS2.

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Koshin
Δημοσιεύθηκε: Πεμ Ιούν 18, 2009 12:03 am
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:: HooKeD.SeRiouSLy :: :: HooKeD.SeRiouSLy ::

Συμμετέχει από: 24 Μάϊ 08 Δημοσιεύσεις: 182 Τόπος: Athina/Agia Paraskeui Τώρα Βλέπω: witchblade
Kamia pliroforia gia to battle system kai ti filosofia tou paixnidiou genikotera, exoume? px tha einai san to FF11 i tha teiei pros ta klassika mmorpg tis epoxis opws wow, L2 klp klp.Gia 360 i Pc exei anakoinwthei kati? Very Happy
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Ground_zero
Δημοσιεύθηκε: Πεμ Ιούν 18, 2009 4:01 am
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Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Afta kserw pros to paron:

- To FFXIV ginetai develop apo to 2005 kai htan to eponomazomeno "RAPTURE" tou opoiou to onoma alakse gia na poulhsei profanws.

- Tha kykloforisei 2010 mazi me to FFXIII

- Tha kykloforisei se PS3 kai se PC, den exei anakoinwthei kati allo, alla proswpika eimai sigouros pws tha vgei kai gia alla systhmata giati to "Rapture" ginotan developed me skopo na vgei pantou, apo PS3 kai 360 ews PC kai Mac.

- To sygekrimeno paixnidi tha diaferei se arketa shmeia apo to FFXI kai apo arketa MMO pou yparxoun.

- Oi fyles tha einai oi idies me to FFXI "optika" (Galka-Mithra- Tarutaru-Elvaan-Hume) alla den kseroume pws tha legontai sto kainourio paixnidi, mias kai genika oute o kosmos oute h istoria tha exoun kapoia sxesh me to FFXI.
Oi xarakthres moiazoun epeithdes wste na mporesoun oi paixtes tou FFXI na ksanafiaksoun tous xarakthres tous sto neo paixnidi.

- O kosmos tou paixnidiou onomazetai "Haiderin" kai h perioxh pou tha ektylisetai arxika to paixnidi onomazetai "Eorzea".
Tha einai ligo poio "high-tech" apo ton kosmo tou FFXIV alla tha krata ta paradosiaka Fantasy stoixeia.

- To FFXIV tha xrhsimopoiei job system alla tha einai poly diaforetiko apo to systhma tou FFXI, den gnwrizoume gia yparksh subjob.
Den tha yparxei katholou leveling, alla den dinontai perissoteres plhrofories.
To mono pou einai sigouro einai oti ta opla tha paizoun poly megalo rolo sto systhma.

- Epeidh einai pithano kapoioi na theloun na paiksoun kai ta 2 games (FF11 kai FF14) to FFXIV einai sxediasmeno etsi wste na einai poio efkolo kai evnoei to solo perissotero, wste na yparxei megalyterh eleftheria gia ton paixth.

- Oi xarakthres apo to FFXI den mporoun na metaferthoun, alla skeftontai na pragmatopoihsoun thn metafora twn onomatwn tous kai twn friend list tous gia osous theloun wste na vrethoun ksana.

- Tha kykloforisei taftoxrona se olo ton kosmo wste na mhn yparxei diafora anamesa stous Iapwnes paixtes kai tous ypoloipous opws eixe ginei me to FFXI palaiotera.
Epishs tha yparxoun servers se olo ton kosmo kai oxi mono sthn Iapwnia wste na meiwnetai to lag.

- H plhrwmh den einai gnwsth akomh alla einai kati parapanw apo 90% pithano na yparxei mhniaia syndromh.

Einai oti eipothike sthn synentefsh ths Square sthn E3.
O ekproswpos ekleise thn synentefksh legontas pws den tha moiazei katholou me to "WoW" kai prosthese na proetoimastoume gia kati poly kalo...

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kabez
Δημοσιεύθηκε: Πεμ Ιούν 18, 2009 9:43 am
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Συμμετέχει από: 12 Νοέ 04 Δημοσιεύσεις: 3238 Τόπος: borderguard
Να και μου-μου-ο -rpg που ισως ασχοληθω στα σοβαρά..

Αν και θα ήθελα να έχει και άλλες φυλές μέσα.. έτσι ..ποικιλία

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And when you stare into the abyss the abyss stares back at you"

Friedrich Nietzsche

http://www.animeplanet.gr/425_blue_submarine_no6.html

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Ground_zero
Δημοσιεύθηκε: Πεμ Ιούν 18, 2009 12:26 pm
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Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Oi fyles pou anefera einai oi fyles tou FFXI pou epistrefoun sto FFXIV, omws yparxoun fhmes kai gia 2 kainouries fyles.

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TannoBuchino
Δημοσιεύθηκε: Κυρ Ιούν 28, 2009 11:07 pm
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Συμμετέχει από: 04 Νοέ 06 Δημοσιεύσεις: 4243 Τόπος: テサロニキ
Όσοι παίζετε το FFXI δείτε εδώ...

Square Enix Sued for MMO Deception.

Όσοι πλήρωσαν για τη μηνιαία συνδρομή την πάτησαν και τώρα αναγκάστηκαν να μηνύσουν την Square Enix γιαυτό και τώρα θα πάει δικαστήριο γιαυτό... Πάλι καλά που δεν έχω παίξει ποτέ MMO της για να τα πάθω αυτά...

Ετοιμάσου Ground_Zero που είσαι ο μόνος που παίζει αυτό το MMO. Razz

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Ground_zero
Δημοσιεύθηκε: Κυρ Ιούν 28, 2009 11:56 pm
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Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Vasika den katalava poia einai h ypothesh edw, nomizw oti ginetai to ekshs:

Tha prepei na plhrwseis 13 evrw gia energopoihthei o logarismos sou, alla to paixnidi apaitei ananewsh tou logariasmou kathe 2 tou mhnos opote an kaneis egrafh stis 1 tou mhnos as poume , thn epomenh hmera tha sou ksanazhthsei 13 evrw.

Ean einai afth h ypothesh o kosmos exei dikio an kai fysika afta ta kseroume oloi osoi paizoume to paixnidi edw kai kairo, giafto eite kratame ton logariasmo mas enhmerwmeno, eite ksanagrafomaste stis 2 kathe mhna.

Fysika to sygekrimeno thema den teithetai gia to FF14 giati anakoinwthike hdh pws o lagariasmos tou tha einai ananewsimos me tis hmeres kai oxi se sygekrimenh hmeromhnia (tha agorazeis 30 meres kai tha paizeis toso dhladh).

Me provlhmatizei to oti to arthro anaferei mono 100.000 xrhstes pws pesan thymata, opote isws na mhn einai afto pou eipa poio panw, opote den kserw poio einai to thema Razz

Proswpika den exw plhrwsei panw apo 13 evrw sto game ektos an einai na agorasw kapoio expansion...

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Ground_zero
Δημοσιεύθηκε: Τετ Ιούλ 01, 2009 7:20 pm
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Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Telika anakalypsa ti ginetai, einai afto pou eipa kai prin, me thn diafora oti apo kapoia vlakeia oi paixtes pou den eixan na plhrwsoun afta ta parapanw lefta efagan Ban stous logariasmous tous.

Synevei se ena Californezo filo mesa sto game, xreiasthke na milhsei 4 wres me to help desk ths Square alla telika to provlhma tou lythike Razz
Apla loulz.

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TannoBuchino
Δημοσιεύθηκε: Πεμ Ιούλ 02, 2009 12:41 am
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Συμμετέχει από: 04 Νοέ 06 Δημοσιεύσεις: 4243 Τόπος: テサロニキ
Ground_zero έγραψε:
Telika anakalypsa ti ginetai, einai afto pou eipa kai prin, me thn diafora oti apo kapoia vlakeia oi paixtes pou den eixan na plhrwsoun afta ta parapanw lefta efagan Ban stous logariasmous tous.

Synevei se ena Californezo filo mesa sto game, xreiasthke na milhsei 4 wres me to help desk ths Square alla telika to provlhma tou lythike Razz
Apla loulz.


Έλεος ρε... Razz

Απλό ban επειδή δεν πλήρωσε ? Razz hahahahhahaha... Τους καταλαβαίνω τους τυπάδες... Προφανώς οι 100,000 παίκτες είναι από εκείνους που έφαγαν ban εξαιτίας της Square Enix. Razz

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Ground_zero
Δημοσιεύθηκε: Τετ Αύγ 05, 2009 10:11 pm
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Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Shmera proekypsan kapoies kainouries plhrofories oson afora to Final Fantasy 14:

Oi fyles ws twra kserame pws moiazoun me tou FF11, alla twra exoun kainouria onomata:

Anthrwpoi - Hyuran (2 clans - midlanders kai highlanders)
Elvaan - Elezen (H prwth fylh ths Eorzea)
Tarutaru - Lalafell (Zoun sto Noto)
Galka - Roegadyn (Pou zoun ston Vorra)
Mithra - Miqo'te: 2 clans - oi Sun Seekers pou zoun thn hmera kai oi Moon Keepers pou einai nyxtovies.

http://i173.photobucket.com/albums/w62/Egobrane/1249399178914.jpg

http://i173.photobucket.com/albums/w62/Egobrane/1249399056298.jpg

http://i173.photobucket.com/albums/w62/Egobrane/1249399301196.jpg

http://i173.photobucket.com/albums/w62/Egobrane/1249398998514.jpg


Systhma:

- 4 kyria Jobs me 6 subjobs mexri stigmhs

Fighter: swordsman, archer
Sorcerer: enchanter, warlock
Crafter: blacksmith, cook
Gatherer: gardener, fisherman

- Mporeis na allazeis elefthera metaksy jobs, afto ginetai allazontas aplws to oplo soy, opote ta opla paizoun poly vasiko rolo sto paixnidi.

- Oi eksoplismoi exoun ta dika tous statistika, opote ean thes na afosiotheis se kapoio job tha mproeis na rythmizeis tous eksoplismous analoga.
Oso perissotero xrhsimopoieis ena oplo to kalyteros ginesai, alla epishs afto xalaei me thn poly xrhsh kai tha xreiazetai episkevh.

- Den yparxoun levels, ola eksartwntai apo ta antikeimena pou kratas.

- Mporeis kanontas solo, na alakseis apo fighter se healer epitopou kai na giatrefteis, afto shmenei pws to solo einai efkolotero se afto to game.

- Den yparxei megalh diafora metaksy twn fylwn apo plevras statistikwn, alla tha yparxei diafora metaksy antrwn kai gynaikwn.
Afth h diafora den exei apokalyfthei akomh.

- Sto character creation tha mporeis na alakseis fatsa, xrwma dermatos, xrwma malliou kai xrwma matiwn

- Oi maxes einai real time alla oxi action based

- To na sto xeveis aplws kai na varas ton exthro den einai to kyrio nohma twn maxwn, tha prepei na prosexeis polla perissotera pragmata.
Epishs logw tous systhmatos me tis panoplies tha mporeis na kouvalas poly pragma epanw sou.

- Tha mproeis na kaneis customize ta windows kai ta menus me opoio tropo theleis.

- Tha yparxoun allages opws mera - nyxta kai kairikes allages.
1 mera paixnidioy isoutai me 1 wra allhthinh.
Anthrwpoi pou mporoun na paiksoun mono 1 wra thn mera pali tha apolafsoun to paixnidi.

- Ta gil epistrefoun ws systhma xrhmatos.

- Kathe NPC pou zei sto paixnidi exei to diko tou backstory.


To paixnidi mexri stigmhs fenetai yperoxo kai goustarw apistefta ta modela twn fyllwn.
Den eimai katholou enthousiasmenos me thn skepsh oti ta opla xalane, einai ena apo ta pragmata pou misw sta RPG genikotera.
To systhma tou na mporeis na alakseis oti wra thes oplo kai ara job fenetai endiaferon, alla elpizw na apokalypsoun perissotera jobs syntoma giati an den exei martial arts kai monks tha apogohteftw poly.

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Ground_zero
Δημοσιεύθηκε: Πεμ Αύγ 20, 2009 11:15 am
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Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Video me gameplay, distyxws ektos tou oti einai adeia h othonh den mporeis na deis kai polla
Parathrw kapoia action buttons sto katw meros kai oti ta grafika einai poly kala parolo pou prokeitai gia thn Alpha version tou paixnidiou, eprepe na deixnoun perissotera omws...
Oi fylles ta spane!!! Fovero animation kai leptomeria!

http://gamevideos.1up.com/video/id/25995
http://gamevideos.1up.com/video/id/25997
http://www.gametrailers.com/video/gc-09-final-fantasy/54444
http://www.gametrailers.com/video/gc-09-final-fantasy/54449
http://www.gametrailers.com/video/gc-09-final-fantasy/54468?type=flv

Hands on plhrofories:

Παράθεση:
15 minutes of Final Fantasy XIV Alpha gameplay

Well, I had 15 minutes to experience it, I played a so-called warrior and I could tell that I were super-buffed, having equipment far superior to the monsters I later engaged. My character started out in a small encampment. One of the first things I noticed was the graphics and the smooth movement system and animations. I could tell that Square Enix has worked hard on this game and there was a lot of polish present, not to mention the graphics were quite breathtaking – beautiful!

One of the Square Enix employees wanted to group up with me to participate in a quest together, so I joined his party (he was sitting at the PC at the right side of me). Also I had issues on my version of FFXIV, since the monsters were invisible to me, we fixed that by switching me to another PC.

On with the quest, it was a simple kill 6 monsters quest, we were instructed to kill ten peacock-like creatures and by following the compass it pointed us in the right direction. We managed to kill them all, but I never returned back (if I were suppose to?) to turn the quest back in. As for the combat, it felt a bit slow, but I enjoyed it. I think it felt very polished and the animations were synced well with how the creatures took the blows. They went down way fast though, due to us being ?buffed?. Questing is a bit like in WoW.

Having only 15 minutes makes it hard to say a lot about the game, but overall I?m very impressed, I noticed a lot of clipping plane, so I?m guessing they?re still working on optimizing the graphics engine and didn?t want us to lag.

I explored the map as much as possible and went into a couple of invisible walls. A giant white castle was found after some poking and exploring around, but I couldn?t find a way to reach it.

The camera was a bit strange to me, you could adjustit with the arrow keys or the mouse, but it didn?t feel properly tuned yet. Maybe I?m just not used to it, though. That?s what the SE guy at the side of me said, ?you?re doing great for just having played for a few minutes, when you get used to it, it?s really great”.

Several elements of the UI could be resized and moved around/customized – this made me happy and I?m wondering if there perhaps even will be space for some addons, like in other MMO?s. But it?s not a necessity IMO either way.

More on the combat, you target a creature with TAB, lock on it with X and bring out your weapon with F. Then you attack using your different abilities on the hotbar, they were set to 1, 2, 3 etc. The stronger abilities required certain “rage” (it?s called something else – but I forgot what it?s called now). After building up enough rage I had certain AOE abilities that I could used which destroyed the monsters we were fighting really fast, then again we were slightly overpowered for the mobs we fought.

All in all I?m very pleased with my short experience of playing the game and watching other people play. The game felt extremely polished for being in alpha. You don't often hear this, but for a game being a year away from release things are looking very good for FFXIV, I'm impressed. There?s obviously more to tell, but instead I?ll leave that to future news posts on our site. Keep checking, we?ll keep you updated twenty-four seven.
Opws provlepsa exei ligo periergo xeirismo kai o tropos pou kounas thn kamera fenetai idios me to FF11...

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http://www.youtube.com/user/GamersOdyssey
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Ground_zero
Δημοσιεύθηκε: Παρ Αύγ 21, 2009 12:54 pm
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:: ANiME.LoRD :: :: ANiME.LoRD ::

Συμμετέχει από: 18 Δεκ 03 Δημοσιεύσεις: 2281 Τόπος: Right behind you... Τώρα Βλέπω: Mesa sto myalo sou....
Perissoteres plhrofories gia to FFXIV:

Παράθεση:
First, thanks to everyone at Square Enix who met up with us at their business area at Gamescom. They were very nice and I have a great first impression of every single SE employee that I spoke with.

We entered a room with a big table (sort of a meeting room) and behind us there was a big LCD screen with the Final Fantasy XIV alpha on it. In the room there were a total of 5 SE employees. I visited together with the CEO from the Curse Network. Right now I don't have all the names, but they were all really cool to speak with and I have a whole new view of SE (not that it was bad previously) after this meeting, they all seem very passionate about their games and FFXIV is a game that a lot of effort, energy and time has been invested into. That's for sure! I feel even more anxious to play the game now. Well for longer than 15 minutes that is.

Below we have the results of player asked questions from FFXIVCore.com that was asked to Hiromichi Tanaka about FFXIV. Grab a cup of coffee or something nice, such as orange juice and please enjoy reading our exclusive interview with the producer of FFXIV himself.


In the alpha I wasn't able to jump, will there be jumping in FFXIV? And swimming? Maybe even climbing?

Its going to be the same as in FFXI. So currently there will be no jumping. If its necessary we might add swimming and climbing in the future.


What measures will be taken to combat RMT and botting?

We're going work hard on it, same as in FFXI with the task force. Also for example, at the moment we're trying to add a filter in FFXI to combat it on the spot, instead of waiting for a patch in order to combat the issues. It will be more flexible.


How will the story be told? Powerful story is an essential part of the FF-series, and as far as the producers have said it will be important in XIV as well.

Yes the story is defiantly very important for FF14. We will have high quality cutscenes with voiceovers and fx, please look forward to it.

There will also be voiceovers on mostly every character/npc in the game.


What will endgame be like? Special areas, NMs, etc.

Maybe not from the beginning, but when it comes to a good time we will be implementing some very challenging encounters, among other things. We will have a cap at the beginning, when it will be unlocked in due time we will release great raid content. We've learned a lot from FFXI and realized what is too easy and too hard.


Exactly how much more casual will FF XIV be than FF XI? Is FF XIV designed to try to appeal to a new casual crowd and leave the hardcore group players in FF XI? Is FF XIV trying to attract both at the same time and try to become the first historical game that successfully combines hardcore and casual aspects?

The first question about the casual aspect. We will have a casual aspect, but we're not going to only target the casual players. Its really a users choice. We will be able to provide a variety of aspects to the game that casual players will enjoy but the hardcore players will enjoy it as well. And also for FFXI and FFXIV we aim to support both players, although FFXIV is using a new graphics engine, so we're providing current FFXI players with an option if they want to play FFXI of course that is fine, but they're also very welcome to play FFXIV.

Hiromichi Tanaka also says that it would be very nice if the players of other Final Fantasy games who never played FFXI would play FFXIV. So that is one of the goals.

So basically they're aiming at the Final Fantasy fans who haven't played MMO's due to having a casual aspect of FFXIV, but also at the same time giving the hardcore MMO players something to enjoy as well.


What about PVP?

We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP.


Pay to play or free to play?

The game will cost to play. There's a fee for 30 days each. Currently there are no other plans to offer other options.


No PlayOnline, can you elaborate on the new account features?

We will be using the SquareEnix ID, and also have a system that will be linked to that system.


Is there going to be instanced content?

Guildleves itself is like instances. Other people will not be able to interfere with you. There will also be instanced raid content, its a type of guildleves as well. But we cannot tell you how many players it will be yet however. There's also going to be many different types of guildleves, if you want to play as a casual player it will be fine for instance.


Can you give more specific details about what things can we customize in character creation? I mean things like body size, how many faces will there be available?

Unfortunately we cannot show you the character creation screen yet, but you will be able to change things such as your ears, eyes, hair color, shape of your face. There will be lots of variety.


I'm curious about how advancing in your jobs works. Like will it be a FF Tactics style? Once you've mastered certain skills in a certain job, you unlock another?

It will be slightly different from Final Fantasy Tactics system. You will be gaining abilities by leveling up your skills, but, its not the same as Final Fantasy Tactics. So if you're having a high skill in something it doesn't mean the other one is going to be lower. if you grow in one skill and it gets high, you can still level up your other skills high.


And how will the 'levels' of the mobs work? Does the game have some kinda system in place to adjust mob difficulty based on character stats and current status of party?

Its not going to be changing depending on the players skills. Its fixed. So you get to chose yourself who or what you want to fight.


Auto-run/Auto-follow and Macros saved A LOT of time in FFXI. Could we expect these things (or improved/altered versions) in FFXIV?

Yes it will be in the game.


In FFXI, if you weren't fighting or crafting, there was definitely a lack of things to do. Could we expect more types of things to do in FFXIV? More mini-games, casino, card games like in FFVIII or FFIX, more in-depth gardening/fishing/etc. ?

Yes, we're planning several things so you can enjoy the game, for example the fishing you mention will be a class. But outside of the class system there will be other things to do. For example during FFXI players figured out a way to invent a new game by using the existing system. So that's going to be interesting, we'd like to do that for FFXIV as well. So we're looking forward to what the players will do with our system there.


There were many Summons in FFXI, but for an online world, I never felt there were enough. What Summons can we expect to see in FFXIV and will there be more variety than in FFXI?

We can't really mention which summons will be in. But what we can say is that some is going to be really important in the storyline. It's not going to be included in the game like FFXI. At the moment we don't really have a class, a pet class / summoner. Not at the moment at least. So it will be implemented in the game in a different way. Please check back with us in the future.


Will there be Samurai's in the game, what about the free roaming? What about the freedom in the world, exploration?

We won't have the samurai as a job, because we don't have a job system. And we don't have a class like the Samurai. But it depends on how you're going to select your skills and developing your character. So when you reach a certain skill and/or gain certain skills, you will have a title for yourself. It may be Samurai or may not be - we cannot tell you that yet. So please look for an announcement in the future.


How large will the in-game world of Eorzea be in comparison to the in-game world of Vana'Diel? As in actual space the characters may move around in.

We can't really compare to the current world of Vana'Diel since it's been expanding a lot. But if we compare to the original Vana'Diel, this time it may be the same or slightly smaller, however as you can see there will be a much more detailed world, in terms of graphics and content. So it's unlikely you will notice that it might be slightly smaller than the original Vana'Diel world.

One thing to note is that FFXI used its own system, this time Final Fantasy XIV is going to be seamless. No zoning! Just like in World of Warcraft.

You'll be able to walk from the city to the battlefield without any zoning.


Is the Economic situation of FFXIV going to be mainly player based with Auction Houses or non-player based with NPC ran stores?

We can't go into details about this just yet. We're very sorry about that. This question is better suited to be asked in a couple of months time. However, it's going to be not the same as with auctionhouses, but something very interesting.

Also, this time the weapons are going to be worn out, a durability system. So you will have to repair them and it will cost money.


When is the beta? Any more info?

We dont have any specific time at the moment. But this current version here at Gamescom is an alpha version. And before we start the beta we're going to have another version, a developer version, this time we're concentrating on guild leaves, next time we're going to be concentrating on something else. When it's ready we'll start the beta version. And of course since we're going to launch the game in 2010 it should before that... so. The beta is not going to be in the far future *laughs* We want to do it as soon as possible.


In World of Warcraft, you can now pay a very small fee of in game currency at a Barber Shop and change the face, hairstyle, facial hair, and hair color. Will we see this in FFXIV?

At the moment we're not thinking about it. If we have a lot of requests from the players it might get added at a later time. Not at the launch time at least. In the future perhaps. Also we don't think changing the skin color or face shape is going to be added at all. But maybe hair color.


Can we expect exp loss?

We're still adjusting and discussing this. It may or may not be an exp-loss when you die in FFXIV. But it will be a lot less than it's in FFXI. However, as said we might not include an exp loss at all in FFXIV. In the alpha version we have exp loss currently, but this is still being adjusted, since it's an alpha version. So it's not decided on.


Is the characters we played in the alpha version yesterday buffed?

[They all start out and laugh then proceeds to say]: yes, they're very buffed.


Will the class/job system go into more depth and branch out into different combinations. Or is a wider variety of jobs not yet released and still currently in development?

It's not a job system anymore. We call it classes now. It depends on what weapon you use. And again, we're calling it a class system in FFXIV this time, so it's not a job system. This new system will allow for a lot flexibility, and also because you can switch weapons between the battles (not during battles) this is giving you much more variety. Although this is not something super new in the history of MMO's, we've seen it before in games like Ultima Online and Meridian 59 (editors note).


[We're now at the end of our 45 minutes time with Hiromichi Tanaka and we get told there's only space to ask one more question, I show them all the questions I have left and we all laugh, because there's lots left to still ask, however we're offered to ask them through email, so expect more information to go up in awhile from now]


Will the Linkshell system still be called "Linkshell"?

We can't go into details on that just yet, but it's not going to be called Linkshell anymore. However, it's going to be something very interesting. You'll be able to join a kind of organization, but we can't say more on that right now, you'll be able to have different aims and focuses. It'll be very interesting.


System Requirements?

We're not done with analyzing this just yet, but it's going to be fairly high since FFXIV is going to be on HD on Playstation 3.



Oso poio polles plhrofories vgainoun gia to paixnidi toso poio poly mou aresei!!!
Epishs exei mesa MONKS!!! NAI RE!! Ok mporei na mhn einai to idio class, alla efoson yparxei to oplo kai ta abilities egw eimai Ultra Fine!!!

Perissoteres screenshots:
http://news.dengeki.com/elem/000/000/187/187560/

Overview ths parousiashs:
Παράθεση:
As Hiromichi Tanaka, producer of Final Fantasy XIV, hacked his way through a demonstration of a "Puk Extermination" Guildleve quest, Famitsu flanked him with some questions about their presentation and what it says about the state of the upcoming MMO.


In the gameplay videos, we saw some people fighting dodos and others fighting puks. It turns out that the full scope of the quest requires one to defeat dodos until puks appear. Tanaka states that this is just one of the many ways they will incorporate puzzle-solving elements into Guildleve quests. Also, while there may be an expansive area to explore, later builds of the game will display your targets on the map, so finding those puks that need exterminating will be much easier. As an alpha version, the demo at Gamescom did not include this feature yet.


When the interviewer remarked on how beautiful the graphics were, Tanaka took the opportunity to give some hints about how powerful they will become. It turns out the background scenery was heavily compressed for the demo, and will be greatly improved to the point where individual trees will be rendered far into the distance.


At this point, Tanaka begins attacking some dodos and moves on to discuss the battle system. In Final Fantasy XI, the player would select the attack command and enter an Auto-Attack mode. To spice up the flow of battle, Final Fantasy XIV will require players to select commands each time they attack, and the combination of commands they choose will determine the technique they use. This will put all new emphasis on strategy and keep players engaged in battle.
Action Commands, as Tanaka calls them, are lined up along the bottom of the screen as icons. Those who are grumbling about a passing resemblance to World of Warcraft will be happy to know the layout is tentative and certainly subject to change. The current setup has players selecting an ability from the from the bottom which then appears as a command in your gauge. There are two gauges - one for the left hand and one for the right hand. For example, the character that Tanaka was controlling had a shield in his left hand, so the left-handed gauge had shield commands registered to it.
To activate an ability, the player needs to store up their "Action Gauge." The strength and accuracy of a technique can be further increased by storing up the "Power Gauge." The "TP Gauge" also makes a return, which when full will alter the effects of your technique in a variety of ways. The TP gauge will increase when the player attacks or is attacked by an enemy. During this explanation, Tanaka unleashes Red Lotus Blade with a grin, much to the delight of the interviewer, who immediately recognizes the sword technique.


Magic will be used the same way - through Action Commands - but will only be available if you are equipped with a weapon that allows their use. Swords give sword-based abilities and staves will give magic-based abilities. Also, there are skills that cannot be used until you have acquired enough skill in a particular weapon. In total, you can line up 10 commands in the bar of icons along the bottom. However, in future versions Tanaka states they intend to include a macro system, so players can customize and combine their favorite abilities to their liking.


Another bit of customization, to which players are responding positively, is the ability to drag-and-drop the various info boxes around the screen. There are default positions for each piece of the UI, such as Action Commands, player status, chat box and party status. These will all be movable, and the chat log will be fully adjustable as well. The camera position will have options as well, although the main position will be an over-the-should third person perspective. Tanaka expects there to be three different camera angle to choose from in the final version.


When asked why they decided to go with this battle system, Tanaka explained that first and foremost they wanted to get players more active in battle, which the auto-attack system discouraged. Final Fantasy XI focused on each job having a clear role, with players designing parties around combining those roles. However, in Final Fantasy XIV, they wanted to develop a system where players could easily enjoy the game alone, with a friend, with three people or more. The system is built around the concept of meeting each player's own playstyle.


Tucked in next to the Action Commands, the interviewer noticed a smiley face, which Tanaka revealed was a set of emoticons. In Final Fantasy XI, players were limited to creating emotes through text, but Final Fantasy XIV will provide a set of graphical smileys for users to express themselves. In addition, there are the motions that we all saw displayed in the video at Gamescom. According to Tanaka, these were created through the use of motion-capture technology. However, capturing facial expressions proved too difficult, so the developers ended up designing those manually. Unfortunately, players cannot use full-body emotes during battle at this stage.


At this point, Tanaka finishes up his quest and warps back to the starting point of the Guildleve and moves towards the Aetheryte. Although prevalent in the demo, transportation via Aetheryte will not be so common in the actual game. The majority of their use will be involved with the Guildleve system, as players need to travel to the site of the quest and back again. However, like the user interface, a lot can change before the final game is complete. Tanaka says the game is likely only 40-50% complete at this stage, and the demo cut out basically any elements that were not essential to displaying the Guildleve system. The main focus of the presentation at Gamescom was to show players how Guildleve worked, and how it delivered quests that were enjoyable and light on time. However, this is not to say things will be all fun and games. While the quests shown to players took only 15 minutes of their time, there will many more quests with varying levels of difficulty and time requirements. In addition, there will be hordes of other monsters roaming the countryside that will be sure to make completing your intended task a little trickier.
Tanaka admits that showing off an incomplete game can draw criticism from disappointed players, but he hopes that others may show praise for how far Final Fantasy XIV has come.



Currently, the most advanced portion of the game is the graphics, so there are many areas that many completely change before the release date. The idea is that Square Enix will showcase new portions of the game as they continue development, allowing players to experience individual content before a complete beta is put together. While in Germany this meant a playable demo at Gamescom, there may be a playable version that users sign up to try out in Japan, more like, as Tanaka put it, a giant focus group. Players will be added gradually, and once the game is polished enough, and there is a solid base of users, they will initiate an open beta.


Whatever the shape it will take, Tanaka uses his closing words to assure fans everywhere that everyone will get a chance to play a demo of the game, saying, "The fruits of our labor are finally coming to bear, and the development team is working hard to get the game ready. We're planning to let everyone get a shot at a playable version like we have done here in Germany, so please look forward to it."

_________________

www.finalfantasy-gr.tk
http://www.youtube.com/user/GamersOdyssey
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